To Teach a Sultan
Lessons and Instincts
At the start of the game, each player decides one lesson or “instinct” their character has instilled in the Prince. These are automatic actions the Prince will take, and should be phrased as if/then statements. For example:
- When my friends are upset with one another, I try to smooth things over.
- When I sense danger, I hide.
At the end of each adventure, the Prince will discuss what he’s learned with his teachers. These lessons shape him into the king he will someday be, and in general he will try and emulate and take queues from what his teachers do. However, his teachers do have the chance to clarify their actions or their reasoning, to (hopefully) help the prince draw the right lessons from their adventures.